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#GDDG16

Game Dev Days Graz is a community event for everyone who is interesting in game development: connecting industry, indies, academia, research.

The event is free to attend, but the number of places is limited and advance registration is required. Saturday is reserved for panels, talks, and games. Sunday we will organize an optional social event.

Call for Game Showcases is still open!

Here we will soon announce the games.

Want to show off your game? It's still time to submit your game showcases / betas / prototypes / polished / published masterpieces.

SUBMIT

Confirmed so far:
  • Secret Project:: Rarebyte
  • A Hole New World:: Daniel Pellicer, Mad Gear Games
  • Claw Machine:: Aleksandar Kojic, Milos Kojic, The Lab of Dreams
  • Flip the Dice:: Dawn of Play
  • globalstats.io:: Lukas Obermann and Wolfgang Haupt
  • NIVA:: Verena Demel, Radomir Dinic, Klaus Fehkuehrer, Wilfried Gruber, David Hofbauer, Michael Huber, Timo Jagersberger, Bernhard Oehlinger, Sebastian Rangger, Dominik Uhl
  • Shword:: Joshua Hollendonner, Stuffed Wombat
  • Atomic Butcher:: Homo Metabolicus, Roland Moritz, Das Humankapital
  • Asymmetric:: Klemens Strasser
  • keox - high speed block avoidance:: Stefan Kernjak + this other thing
  • Lightfield:: Matthias Maschek, Lost in the Garden
  • Starship RPG:: Raphael Stary
  • DefragMe:: Ancient Pixel, Sebastian Merkl
  • The Lion's Song:: Gregor Eigner, Mi'pu'mi Games
  • Rocking Pilot:: Kristian Macanga, Gungrounds
  • The Language Magician:: Vivien Schreiber, ovos realtime

Here we will soon announce the featured speakers. Confirmed so far:

  • Daniel Klug, Game Dev Tycoon, Greenheart Games
  • Jogi Neufeld, Subotron
  • Stefan Srb, Mi'pu'mi Games
  • Roland Moritz and David Schwingenschloegl, Humankapital
  • Dietmar Hauser, Sproing
  • Tadej Gregorcic, Motiviti
  • Silvia Wipfler, Warhorse Studios
  • Gregor Eigner, Mi'pu'mi Games
  • Klaus Hufnagl-Abraham, projectcircus.com
  • Matthias Maschek, Lost in the Garden
  • Alexander Grenus, stillalive Studios
  • Michael Lankes, University of Applied Sciences Upper Austria
  • Peter Oberrauner, Rarebyte
  • Arno Franzl, Freelance
  • Lorenz Jaeger, TU Graz


KEYNOTE



Game Dev Tycoon - Lessons learned

Co-founder of Greenheart Games, the developers of Game Dev Tycoon, will give a talk on lessons learned from developing Game Dev Tycoon.



Featured Speakers

More speakers will be announced soon!



KEYNOTE



Games and Pop Culture: Interactions with phenomena of pop culture in the history of digital games

Since the initial success of video games in the early 1970s, forms and symbols from pop culture were adopted in design and gameplay. Later, with early blockbusters and the first genre stars, games reverberated to popular culture. "Old" media like film and comics finally embraced the new pop icons at the beginning of the 1980s. Using the example of STAR WARS among others, this talk shows the effects mass phenomena of pop culture have, how they are reflected in new media, and how they entrench in our everyday culture.



Talks, talks, talks!

Even more speakers will be announced soon!

  • Silvia

    Silvia Wipfler

    Warhorse Studios

    From Dream to Dream Job: how to get a job in the games industry

    Character Artist at Blizzard, Level Designer at CD Projekt RED, Narrative Designer at Naughty Dog - everyone of us has their dream job. But how do we actually get it? Skill, passion and dedication are a good start, but this is not enough. It's also about asking the right questions, meeting the right people and grasping an opportunity by the forelock when it's at hand. This talk teaches you how to appear on recruiter's radars and how to become a top candidate. Attending game events and conferences, on- and off-line networking and portfolio building are the key topics.

  • Gregor

    Gregor Eigner

    Mi'pu'mi Games, CEO

    Seven Years

    The talk will focus on the history of Mipumi and its way to introduce processes and workflows to identify innovation and original ideas. How Mipumi established an own unit working on original IPs and which prerequisites had to be established to create "The Lion's Song", our first self-financed and self-published game, recently released on Steam. How did company culture support the creation of original IPs and how could it co-exist with the work on AAA brands? These are some questions that we will discuss and explain based on our experiences.

  • Klaus

    Klaus
    Hufnagl-Abraham

    projectcircus.com

    Motivational Factors in Games

    Driving Dynamics of Games, Designing Reward Structures in Games, The Hook Model - With 20+ years experience in interactive multimedia design, the console and PC/Mac gaming industry, Klaus has a broad understanding of virtual entertainment. He's up-to-date with the latest trends in mobile, VR, AR and currently designing and producing innovative 3D games for a leading land-based & online casino games manufacturer.

  • Matthias

    Matthias Maschek

    Lost in the Garden

    How we got Lost in the Garden

    A short history of how we ended up developing a game for consoles starting from scratch. What we did before and how we used the Austrian ecosystem to fund our first project. Matthias is co-founder and developer at Lost in the Garden, a small independent games studio in Vienna. With his company he is currently working on a hyperfuturistic, omnidirectional racing game called Lightfield. Matthias studied Computergraphics at the Technical University of Vienna and is working on strange Games in his spare time.

  • Silvia

    Alexander Grenus

    stillalive studios

    Game Design Workflow at stillalive studios

    In this talk Alexander Grenus gives an overview over the game design workflow at stillalive studios. He got involved with game development in 2002. In 2007 he released his first game. Currently he is working for stillalive studios. Together with Julian Mautner he leads a team of 12 people as project manager and designer. In 2015 they released their first game Son of Nor on Steam. Prior to that, he worked on mods and various game projects as artist, producer, level- and game-designer. Besides the game industry he also worked as artist for architecture and product visualization, as editor for CGmag and as AutoCAD designer for medical engineering.

  • Michael

    Michael Lankes

    University of Applied Sciences Upper Austria

    Presence in Co-located Playful Interactive Environments

    This presentation will address the phenomenon called "presence" in the context of gaming and playful activities. It will focus on co-located interactive environments in large display settings that allow the interaction between multiple actors. Inhabiting and modifying these spaces is granted via natural mapped interfaces that incorporate technologies such as position trackers as well as mobile & VR devices. Several design challenges arise when conceptualizing and creating experiences within the context of co-located and interactive playful environments: the issue under consideration regarding the talk will be the feeling of "being there" experienced by players.

  • Peter

    Peter Oberrauner

    Rarebyte

    The Illusion of Control

    In this talk, Peter will give useful insights on how to implement gameplay mechanics for games played by live masses at trade shows. By taking Rarebyte's latest racing game as an example, he will point out important game design decisions that lead to an immersive experience, even for unskilled players. He will also discuss the need of support systems that allows for exciting races between unequally skilled players.

  • Lorenz

    Lorenz Jaeger

    ICG, TU Graz

    Locomotion in VR

    This talk will review the current approaches to enabling players to move through a virtual world while wearing a VR headset. I will compare the various approaches in respect to handling motion sickness and maintaining immersion for the player and end up with dos and dont's. Lorenz Jaeger is working as a project assistant, researcher and software engineer at the Institute of Computer Graphics and Vision (ICG) at the Technical University of Graz (TU-Graz).

  • Arno

    Arno Franzl

    Freelance

    Crunchtime - How not to

    Everybody knows the beast that crawls in and finds a comfortable place during the final phase of a project: crunch time. It makes you consume coffee like there is no tomorrow, bring your sleeping bag to work and neglect your social life if you have one at all (since this isn't your first crunch time). So how to we tame that beast to for a healthy work / life balance. I have been on the receiving end of that phenomenon and I have handed out some of them myself. And since I am pretty lazy I started to cultivate an interest for strategies and tools to tame that beast and avoid its breath of stress as good as possible. Its all about the other side of creativity, its about management.



Panel



"The local developments..."

We want to know: what is and what will be happening in different regions.



Wonderful Games

Some of the games presented at GDDG

  • RB

    DefragMe

    Sebastian Merkl, Ancient Pixel

    Decode a QRcode to get access to the game, a stealth game with puzzle mechanics. The game switches from 2D to 3D game over the course of the levels.

  • Lab

    The Lion's Song

    Gregor Eigner, Mi'pu'mi Games

    "The Lion's Song" is set against the backdrop of early 20th century Austria with every episode following a different character.

  • Rocket

    Rocking Pilot

    Kristian Macanga, Gungrounds

    Take the role of a super machine trained by 80's action movies. Built by military in order to destroy the enemy nation, Rocking Pilot cuts through planes and tanks like butter. Rejected by his creators and unfit for this world, it ruthlessly fights to survive.

  • Ovos

    The Language Magician

    Vivien Schreiber, ovos realtime

    A language assessment tool in computer game format for students aged 6-9 years, developed by a team of educators and experts for digital learning from four European countries, led by the Goethe-Institute London. Available for iOS, Android and Web.

We are still accepting game submissions:

Submit

Smart Saturday

Saturday will be a smart day. The event is all about developer talks, presenting games, and hearing about the local game industry.

08:00 - 09:00 Registration
09:00 - 10:00Welcome by Game Dev Graz + Opening Keynote Jogi Neufeld, Subotron
Games and Pop Culture: Interactions with phenomena of pop culture in the history of digital games
10:00 - 10:30Stefan Srb, Mi'pu'mi Games
Serendipitous Adventures in Game Development
10:30 - 11:00Dietmar Hauser, Sproing
Every Tool Sucks
11:00 - 11:30 Coffee Break & Games
11:30 - 11:50Arno Franzl, Freelance Artist
Crunchtime - How not to
11:50 - 12:10Peter Oberrauner, Rarebyte
The Illusion of Control
12:10 - 12:30Matthias Maschek, Lost in the Garden
How we got Lost in the Garden
12:30 - 12:50Silvia Wipfler, Warhorse Studios
From Dream to Dream Job: how to get a job in the games industry
12:50 - 13:10 Klaus Hufnagl-Abraham, projectcircus.com
Motivational Factors in Games
13:10 - 13:30 Lorenz Jaeger, Graz University of Technology
Locomotion in VR
13:30 - 14:30 Lunch Break & Games
14:30 - 15:30 Keynote Daniel Klug, Greenheart Games
Game Dev Tycoon - Lessons learned
15:30 - 15:50Gregor Eigner, Mi'pu'mi Games
Seven Years
15:50 - 16:10Michael Lankes, University of Applied Sciences Upper Austria
Presence in Co-located Playful Interactive Environments
16:10 - 16:30Alexander Grenus, stillalive studios
Game Design Workflow at stillalive studios
16:30 - 17:00 Coffee Break & Games
17:00 - 18:00 Panel Crtomir Drofenik, Damir Durovic, Veit Frick, Florian Jindra, Michael Lankes, Jogi Neufeld, Johanna Pirker
The local developments ..
18:00 - 18:30Tadej Gregorcic, Motiviti
VR - Challenges and Chances
18:30 - 19:00Roland Moritz & David Schwingenschloegl, Humankapital
No Euphemisms: Ridiculousness-driven design in "Atomic Butcher: Homo Metabolicus"
19:00 - 22:00 Beer & Games



Sunny Social Sunday

For Sunday we have planned an optional social event: a wine tasting tour + lunch at a typical "Buschenschank" in the south of Styria.

Sunday 28.9. 10:00 - 17:00

Price for the game-dev-tour-bus to the locations: 15 EUR / person. (to be payed on Saturday at the registration desk)

Registration (very limited): RESERVERE YOUR TICKET

We will start with the bus 10:00 at Inffeldgasse and come back around 17:00!

- First stop: Schloss Seggau sightseeing + wine tasting in a wonderful 300 year old wine-cellar (-> sponsored by Game Dev Graz)
- Second stop: Lunch together at typical Styrian Buschenschank (food at one's own expenses, wine tasting sponsored by Game Dev Graz)
(- Third stop: tba - depends on our time-management)



Registration

The event is free but a registration is required.

Eventbrite - Game Dev Days Graz

Event Location

Graz University of Technology

Lecture Theatre i7
Inffeldgasse 25d, 1st floor, 8010 Graz